156 | HUSH / North American Airport Terminal Experience Design A design system of architectural, scenographic, and interface components as a confetti of sets and stages for temporal and permanent art interventions; adaptive reuse of the quintessential liminal space, towards spaces of intentionality, privacy, respite, and reflection |
0 | Ongoing |
153 | INDEX #2 ‘FREE’ Print publication series based on continual remix from an open-source, controlled library of writing, art, and design. Issue #2 explores what we observe as enabling, inhibiting, using, and defining the idea of ‘free’ and related qualities of living today |
37 | New |
149 | OMA New York / Mori Landscape Scenography Tokyo Architectural, scenographic, and landscape design of a multi-use outdoor event space in Tokyo; concept development, art direction, and drawings for a system of reusable, lightweight components reconfigurable to support programs across changing seasons, and scales from seating to pavilions |
0 | New |
148 | OMA New York / [Confidential] Flagship Store North America Architectural design of two contrasting forms for a store that visibly emphasizes a gradient of uses across both elevation and plan from temporal to permanent, exhibition to retail, shopping to dining, capsule to terrace, public to private client; drawings and presentation maquettes at 1:200 scale |
0 | New |
146 | OMA New York / Villa Lānai Honolulu Architectural design of a private summer residence, guest house, and restaurant on the southern coast of Honolulu, Hawaii; presentation maquette at 1:96 scale, art direction, drawings, and collages refining material selection, lighting, and related experiential properties for a single family and guests |
0 | New |
143 | OMA New York / Metabolist Museum Scenography Tokyo Architectural design of a site-specific, large-scale, multi-channel environment repurposing ceilings, floors, and other outdoor surfaces of a museum in Ryogoku, Tokyo; presentation maquette at 1:50 scale, testing enclosures, projections, lighting, material selection, and related experiential properties |
0 | Ongoing |
132 | 267 Frozen Ridge Road / U-Farms A networked school shares infrastructure to restore farming in the Hudson Valley; invoking the American pastoral brand language, adaptive building typologies privilege evolving ecological needs, redirecting eco-tourism to seed intentional communities for the restoration of dispossessed land; with Feifei Zhou and Galen Pardee at Columbia GSAPP |
9 | New |
131 | Rewilding the Orchard Traversing the apple's many entanglements with history and folklore, from Johnny Appleseed to apple-picking agritourism, this proposal readapts existing farm infrastructure to house related nonhuman actors in a re-wilding plan; research and drawings in collaboration with Erisa Nakamura, with Feifei Zhou and Galen Pardee at Columbia GSAPP. |
0 | New |
128 | Mutable Type #3 / Unitized Terracotta A prefabricated unitized curtain wall system integrating 3D printed terracotta cladding and its imperfections, rethinking labor automation and building aesthetics; with Katerina Gregoriou and Tashania Akemah at Columbia GSAPP |
3 | New |
126 | The Earthen Calf A proposal for an art installation giving form to ritual as process, for the creation and (re)use of earthen materials; visitors progress from space to space in a performance delineated by a continuous surface from floor to ceiling, open on all sides; designed to adapt to rooms of varying dimensions |
1 | Upcoming |
125 | Mutable Type #2 / Building Systems Computationally designed, modular, scalable, mortarless block systems; new geometries designed for use with natural bio-based materials, (as alternatives to) brick, and concrete masonry units (CMUs); ongoing research, building technology, GSAPP Natural Materials Lab |
0 | Ongoing |
122 | 198 Forsyth Street / Outside-In School Architectural design of a K-8 school in the Lower East Side, NYC, supporting multiple pedagogies and making visible the interconnected flows of people, transportation, and cultural programming that support the community, neighborhood, and larger context; with Studio de Backer at Columbia GSAPP |
24 | New |
121 | Mutable Type #1 / Printed Matter An ongoing series of books that design themselves, computationally generating printed matter that self-publishes via print-on-demand services, self-propagating using existing and emerging market systems |
81 | New |
120 | Manifestos Ongoing print and digital compendium of manifestos created from other manifestos, generated by the deep learning language model GPT-3, investigating bias, agency, and authenticity |
212 | Upcoming |
119 | Google Material You / Brand Interface Interface design for the next generation of the Material Design system, launched on the flagship Pixel smartphone; visual and interaction design, in collaboration with Material Design, Seed Studio, and related product teams |
44 | New |
118 | Embedded Intelligence An ongoing series of drawings and diagrams that seek to research, reveal, and repurpose algorithmic bias and other embedded intelligence within systems, tools, and processes of today |
6 | Ongoing |
114 | 4120 Broadway / New Commons Architectural design of an incremental network of community gardens, town squares, and similar new publics that grow below, above, and around increasingly gentrified and commercial interests, as a reclamation of Washington Heights by and for its residents; with Studio Dixit at Columbia GSAPP |
1 | Updating |
110 | Temporary Public Proposal for a site-specific public art installation enveloping elements of nature, blurring inside with outside, permanent with temporary, public with private; in progress |
27 | Updating |
109 | INDEX #1 / FLAT Print publication series based on continual remix from an open-source, controlled library of our own writing, art, and design; with Virgilio Santos and Marc Shillum. Issue #1 explores what we observe as the flattening, flatness, and related qualities of living today |
19 | New |
103 | SPACE10 / Soft Clocks Giving physical form and tactile feedback to good routines and cycles towards the improvement of global mental health; private and public, individual and community; open-source, collaborative, and customizable; in contribution to The New Everyday Life residency |
15 | New |
102 | CultureHub Re-Fest 2020, New York and Los Angeles Selected books from Universal Constructors exhibited as shared works between NYC and LA, as part of the theme Re-Generation, March 12–14 |
13 | New |
101 | INDEX / Open-Source Print Publishing System An experimental, open-source, print-on-demand publishing system that allows contributors to author, edit, and remix collaboratively in real-time; concept, strategy, design, and coding for new tooling, websites, and related channels |
1 | Ongoing |
100 | HARMAN / Future of Personal Mobility User experience concept and strategy, envisioning a more humane future utilizing upcoming innovations in integrated hardware and software for vehicles; with Icon Studio |
0 | Ongoing |
099 | Rote Press An artist-run independent publisher of printed matter, software, and recordings based on open-source modification of existing and new works |
25 | Ongoing |
097 | Magic Leap / Olympic Pavilion Strategy and design of brand systems, interfaces to installations, digital to physical, for spatial computing; multiple projects and collaborations; creative director, experience design |
20 | Updating |
096 | Matternet Interface design for on-demand aerial delivery in urban environments, connecting hospitals, clinics, labs, and pharmacies in the world through drone and logistics technology |
34 | New |
095 | Whitney Museum of American Art / Biennial 2019 Environmental, print, and digital systems; graphic and interaction design; identity system concept development |
25 | New |
094 | Whitney Museum of American Art / Andy Warhol—From A to B and Back Again Environmental, print, and digital systems; graphic and interaction design; identity system concept development |
16 | New |
093 | Whitney Museum of American Art / Kevin Beasley: A View of a Landscape Environmental, print, and digital systems; graphic and interaction design; identity system concept development |
0 | New |
092 | Whitney Museum of American Art / Studio Party Identity System A system based on shifting color channel separation and additive mixing, for CMYK and RGB, print and digital media, invitation and signage |
9 | New |
091 | Whitney Museum of American Art / Mobile Guide Multimedia guide designed for multiple permutations of visitor needs, including American Sign Language and kids, in a variety of tours, i.e. group, tandem, and self-directed; pre/during/post visit; multiple languages |
13 | New |
090 | Whitney Museum of American Art / Exhibition Identity Systems for various exhibitions, including the Whitney Biennial 2019, Kevin Beasley: A View of a Landscape, and Andy Warhol—From A to B and Back Again |
4 | New |
089 | Whitney Museum of American Art / Visitor Service and Interface Design A system of informational/transactional touchpoints for visitors to exhibitions and events, via general admission and membership, pre/during/post visit, for multiple devices and contexts |
0 | Updating |
088 | Micro-Utopias Mixed-media installation design and build; concept, strategy, 2D/3D design, coding, writing; with Form& New York in collaboration with IAMW17, Barcelona |
56 | New |
085 | Color Field No. 1 Ambient lighting for homes, personal devices and other environments, matching circadian rhythms with complementary color hues per time of day; for Related Works |
0 | Upcoming |
084 | Whitney Museum of American Art Interaction design and special projects |
1 | New |
079 | eBay Brand Innovation Lab Brand experience and new product/system prototype design and development |
5 | 2017 12 |
078 | Boston Scientific / Digital Strategy and Service Design Healthcare product development, patient and physician support networks, educational tools, multiple projects; as Related Works |
1 | 2017 11 |
077 | Form& Product / system strategy, concept, design and build; multiple projects and collaborations; resident, experience design |
43 | 2017 05 |
075 | Confidential / Project SB Interaction design for a startup's cancer fundraising tool that doubles as a personal assistant / chatbot for each member of one's support network; a liaison for sharing moments, advice, and donations |
0 | 2016 02 |
074 | eBay Brand Interface System New product development, strategy and interaction design, with CCO |
49 | 2016 |
073 | Keurig Connected Home Future interface design for connected coffee makers, from home to office, private to shared, hardware and software; interaction design and concept development; with Prophet |
0 | 2016 10 |
070 | Imprint/Graph Max/MSP/Jitter video installation for Brooklyn Designs |
71 | 2016 |
069 | American Medical Association Physician's Virtual Assistant Strategy, concept development and interaction design for a virtual assistant that looks after a physician's wellbeing; visualizing a new metric that promotes real-time work-life balance; with Prophet |
0 | 2015 11 |
068 | 14 Commerce Street Building design and proposal for a gallery and rotating artist's residence in New York City, with Parsons School of Constructed Environments |
29 | 2015 07 |
065 | Google / Barter System Concept Experimental system and interface based on existing social graphs, for all touch points; strategy, concept, interaction design, as Related Works |
0 | 2015 02 |
064 | Samsung Gaming / Jolt Strategy, concept and interaction design, with Rokkan |
74 | 2015 |
063 | The Standard / Brand Interface Editorial publishing hub based on daily happenings in seven locations for and by locals, travelers, and readers; built on top of a complete redesign of booking, reservations, and the shop for this boutique hotel; with Alldayeveryday |
58 | 2014 12 |
062 | eBay Premieres / Brand Interface Editorial interface concept and design for premium product selections from eBay connecting buyers, sellers, and third-party vendors through shared stories; with Alldayeveryday |
22 | 2014 06 |
060 | Collective Assembly LLC An independent design studio based in New York City, with Virgilio Santos and Manuel Dilone, 2010–2014 |
40 | 2014 |
059 | Samsung UXCA Smart TV Interface Product strategy, interaction design and development, as Collective Assembly |
121 | 2014 03 |
058 | M·A·C Cosmetics Dot Com Brand strategy, concept, interaction and visual design, as Collective Assembly |
151 | 2014 02 |
057 | BMW Guggenheim Lab / Participatory City Large video installation for the Solomon R. Guggenheim Foundation, with Yotam Mann, as Collective Assembly |
24 | 2014 01 |
056 | Bitponics Identity and Interface Identity system, concept, and interaction design for an automated hydroculture startup in New York City, as Collective Assembly |
30 | 2013 08 |
055 | BMW Guggenheim Lab: Public/Private For the Solomon R. Guggenheim Foundation, with Tom van de Velde, as Collective Assembly |
34 | 2013 04 |
053 | BMW Guggenheim Lab / 100 Urban Trends Interactive glossary collecting 100 trends in urban thinking, for the Berlin Lab, with Tom van de Velde, as Collective Assembly |
27 | 2012 12 |
052 | UNICEF Emergency Kit for Adolescents Concept development and interaction design, with Claudia Bernett, as Collective Assembly |
24 | 2012 05 |
051 | Listen Identity System Concept and interaction design, with Pedro Ha, as Collective Assembly |
45 | 2012 |
050 | Amplify Education / Brand Interface Brand interface concept and design for an educational platform providing next-generation curriculum and assessment for students and teachers |
90 | 2012 08 |
049 | Hickey Freeman Brand Interface Strategy, concept and interaction design, as Collective Assembly, with Lipman |
0 | 2012 07 |
045 | Google One Today Daily charitable giving app for Android, interaction and visual design, with Carla Echevarria, as Google Creative Lab |
0 | 2012 05 |
044 | Google Project Codex Authentication interface concepts, interaction design, as Google Creative Lab |
0 | 2012 05 |
043 | Google Project Babel Daily communications app, concept, interaction design, as Google Creative Lab |
0 | 2012 05 |
042 | Google Maps Alternate interface concepts, interaction design, as Google Creative Lab |
0 | 2012 05 |
041 | Lowe's Brand Interface Mobile and tablet app concept and interaction design, with Huge |
0 | 2012 04 |
040 | AOL All In Interactive system for all touch points; concept and interaction design, with The Barbarian Group |
0 | 2012 02 |
039 | Nivea Touch An application celebrating the nuances of human touch and color; strategy, concept, and interaction design for all touch points; with Blast Radius |
13 | 2012 01 |
038 | Container 001 Portfolio website design and coding, used by Collective Assembly, Rote Productions, Related Works, myself, and friends |
24 | 2011 12 |
037 | Ex Vivo Productions Identity System Independent and art film production company based in New York City, concept and interaction design, as Collective Assembly |
0 | 2011 11 |
036 | France Telecom / Project H Entertainment and dining booking app for iOS and Android, as Cuban Council |
0 | 2011 07 |
034 | Favr / Barter System for Local Communities Concept, strategy, system and interface design for a simple local market that helps mutual friends get more things done; with Claudia Reyes, Manuel Dilone, and Amit Kumar |
8 | 2011 01 |
033 | Absolut SF Concept Concept and interaction design, with TBWA\Chiat\Day |
0 | 2011 02 |
032 | Nike Fuel / Brand Interface Fitness tracking device identity and interface; strategy, interaction design and development, as R/GA |
38 | 2011 01 |
031 | New York Cosmos / Cantona Concept development of digitally enabled activations, demonstrations, and events welcoming the return of the New York Cosmos, featuring Eric Cantona, as Collective Assembly |
47 | 2010 11 |
030 | CHANEL Brand Interface / Reflection Interactive system for all touch points; concept and interaction design, as R/GA |
23 | 2010 11 |
029 | Aston Martin Brand Interface Interactive system for all touch points; concept and interaction design, as R/GA |
41 | 2010 09 |
028 | Nokia Modular Phone Concept A phone composed of interchangeable components; strategy, concept and interaction design, as R/GA |
85 | 2010 08 |
027 | Ameriprise Brand Interface / Lifescape Interactive system for all touch points; concept and interaction design, as R/GA |
0 | 2010 07 |
026 | L'Oréal Brand Interface Interactive system for all touch points; concept and interaction design, as R/GA |
182 | 2010 05 |
025 | R/GA Brand Interface Concept Defining 'brand as interface' as layers of communication mimicking the infrastructure of the web, converting the traditional top-down campaign to utilities for bottom-up community dialogue and expression |
4 | 2010 05 |
024 | Barnes & Noble Children's Reading Device as R/GA |
0 | 2010 03 |
022 | Outbid Auctioneer Multi-platform live auction system; product strategy, interaction design and development, with R/GA |
183 | 2010 01 |
021 | Tom Ford Brand Interface / Disclosure Digital ecosystem that self-generates content for all touchpoints from runway and retail to e-commerce and marketing; strategy, concept, and interaction design, with R/GA |
47 | 2010 01 |
019 | R/GA Offsite Installation An interactive installation that generates graphs per user in real-time; visualizations of each person's unique skillset, collaborations and tenure; with Kumi Tominaga at R/GA |
13 | 2009 09 |
018 | 1551 Broadway / Interactive Digital Signage Interactive concepts for a 25-story-high signage system reacting in real-time to conditions in Times Square; strategy and interaction design, as R/GA |
8 | 2009 07 |
017 | Louis Vuitton Brand Interface / The Box Interactive system for all touch points; concept and interaction design, as R/GA |
0 | 2009 06 |
016 | NIKEiD 255 Custom Lab 255 Elizabeth Street, custom design kiosk interface, interaction design, as R/GA |
0 | 2009 05 |
015 | NIKEiD Mobile Mobile app concept and interaction design, with Susan Choi and Jill Nussbaum, as R/GA |
0 | 2009 05 |
014 | Nike OS Navigation and public/private profile system for all Digital Sport categories |
0 | 2009 02 |
013 | R/GA Connected Office Kiosk and mobile interface connecting the agency's global offices in real-time, concept and interaction design, as R/GA |
0 | 2009 01 |
012 | Nike India / Cricket Website concept and interaction design, as R/GA |
0 | 2009 01 |
011 | Nike Sportswear / NSW Concept and interaction design, as R/GA |
0 | 2008 04 |
010 | Nike Dunk / Be True / Kicks Creator Website concept and interface design, custom Dunk High builder featuring new materials, colorways and community voting, as R/GA |
160 | 2007 11 |
009 | Verizon Wireless Dot Com Concept, interaction design, as R/GA |
0 | 2007 06 |
008 | BMW USA Dot Com Strategy, concept and interaction design, as KBS |
0 | 2007 03 |
006 | Barnes & Noble Reader Prototype Experimental reading interface design and prototyping, as frog design |
0 | 2006 06 |
005 | Citigroup Dot Com Website content management system strategy, design and coding, front- and back-end, as Accenture Technology Research & Innovation |
0 | 2001 01 |
004 | J.P. Morgan Dot Com Website content management system strategy, design and coding, front- and back-end, as Accenture Technology Research & Innovation |
0 | 2001 01 |
003 | Merrill Lynch Dot Com Website content management system strategy, design and coding, front and back-end, as Accenture Technology Research & Innovation |
0 | 2001 01 |
002 | Emotion Representation in Virtual Objects / VR Artificial intelligence research; algorithm and user interface design of a learning module adding human emotion to intelligent agents in virtual reality |
0 | Updating |
001 | NASA International Space Station / ISS Operations Automation Engineering and assembly schematics automation, as Boeing Integration and Data Operations IPT |
1 | 1998 08 |